AI Insights · Timothy · April 2024
Top 5 Shoot'em Up Games in Netherlands: Q1 2024 Performance
Discover the performance trends of the top 5 Shoot'em Up games in the Netherlands for Q1 2024, including insights on downloads, revenue, and active users.
The first quarter of 2024 saw notable performances from the top 5 Shoot'em Up games in the Netherlands on a unified platform. These insights are derived from Sensor Tower's comprehensive data.
Survivor!.io from HABBY showed impressive weekly revenue trends, peaking at around $11K in early February before gradually declining to approximately $5.9K by the end of March. Weekly downloads started strong at 3.5K in early January but saw a consistent decline, reaching around 1.3K by the end of the quarter. Active users followed a similar pattern, starting at 21K and dropping to about 15.8K.
Archero, another title from HABBY, experienced fluctuations in weekly revenue, with a high of $6.8K in early February and a low of $2.3K in late January. Downloads remained relatively low, fluctuating between 500 and 148 weekly. Active users saw a gradual decrease, starting at 4K and ending the quarter at roughly 2.7K.
Azur Lane by YOSTAR LIMITED had a revenue high of $7.5K at the beginning of January, which then tapered to about $2.9K by the end of March. Downloads were minimal, staying below 40 each week, while active users remained relatively stable, hovering around 500 throughout the quarter.
Heroes vs. Hordes: Survivor from Swift Games UG showed a strong start with $5.1K in revenue in early January, maintaining a steady average around $3.7K before dipping to approximately $3.1K by the end of March. Downloads varied, peaking at 862 in mid-January and reaching a low of 351 in early March. Active users started at 3K and saw a slight increase to 3.2K by the end of the quarter.
SSSnaker, also from HABBY, had a modest revenue peak of $2.7K towards the end of March, with weekly revenues fluctuating between $1.1K and $2.3K. Downloads were consistently low, ranging from 211 at the beginning of January to 45 in early March. Active users remained relatively stable, around 15K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.